12/23/2023 0 Comments Card game sequencing![]() Jim Cartwright and I dove into an R&D process where we tested numerous different mechanics and iterations, eventually coalescing on some core ideas: decks built around a leader, space and ground arenas, the resource system, etc. So, without further ado, here’s some Q&A from game designers Danny Schaefer, Tyler Parrott, and Jeremy Zwirn!Ĭan you share some insights into the design and development process of Star Wars : Unlimited? For example, how do you determine the “theme” of a set’s design? What were your goals (both personally and as a team) for creating the first set, Spark of Rebellion ?ĭanny: The design started (over 3 years ago) with the core idea of making a fun and accessible Star Wars TCG. We’re just a few short months away from the release of Star Wars: Unlimited! As we rapidly approach the game’s launch, we wanted to share some insights from the designers of the first set, Spark of Rebellion.
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